AI Insights · Timothy · January 2023
Top 5 Slime Games on iOS in Belgium, Q4 2022
Discover the performance of the top 5 slime game apps on iOS in Belgium during Q4 2022, including trends in downloads, revenue, and active users.
In the fourth quarter of 2022, the top 5 slime games on iOS in Belgium showcased varying performance trends in terms of weekly downloads, revenue, and active users. The data, sourced from Sensor Tower, provides insights into how these apps fared during this period.
World of Slime Simulator Games by Solid Apps INC experienced fluctuations in weekly revenue, starting at $10 at the end of September and peaking at $13 in the final week of December. Downloads were sporadic, with a notable increase to 10 in mid-October and a few instances of minor activity thereafter.
Girls Slime Simulator Games from Time Out Apps Inc maintained a steady revenue stream, averaging around $2 to $3 weekly, with a slight uptick to $5 in mid-December. Downloads were minimal, with occasional spikes. Active users showed a gradual decline from 136 at the beginning of the quarter to 115 by the end of December.
Pavel Dobryakov's Fluid Simulation saw a significant weekly revenue of $22 at the end of September, followed by a drop to zero in subsequent weeks, except for a brief surge to $13 in mid-November. Downloads were more consistent, averaging around 30 to 50 weekly, with a notable peak of 64 in late October. Active users fluctuated, peaking at 163 in late October and dropping to 88 by the end of December.
Makeup Slime Game! Relaxation by Shanze Shafique had no significant revenue throughout the quarter. Downloads showed a high of 89 at the end of October, with varying numbers in subsequent weeks. Active users peaked at 125 in late October, followed by a decline to 70 by the end of December.
Finally, Super Slime Simulator from Dramaton LTD exhibited stable download numbers, with a high of 227 in late October and a peak of 218 in the last week of December. Revenue showed a slight increase to $4 in mid-November before dropping to zero. Active users fluctuated, peaking at 1K in late October and ending the quarter with 903.
For more detailed insights and analysis, visit Sensor Tower.